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GetPlayerKeys
Description
Check which keys a player is pressing.
Name | Description |
---|---|
playerid | The ID of the player to get the keys of. |
&KEY:keys | A set of bits containing the player's key states. This value is what is called a bit mask. Click here for a list of keys. |
updown | Up/down state. |
leftright | Left/right state. |
Returns
The keys are stored in the specified variables.
Examples
public OnPlayerUpdate(playerid)
{
new
KEY:keys, updown, leftright;
GetPlayerKeys(playerid, keys, updown, leftright);
if (updown == KEY_UP)
{
SendClientMessage(playerid, -1, "UP");
}
else if (updown == KEY_DOWN)
{
SendClientMessage(playerid, -1, "DOWN");
}
if (leftright == KEY_LEFT)
{
SendClientMessage(playerid, -1, "LEFT");
}
else if (leftright == KEY_RIGHT)
{
SendClientMessage(playerid, -1, "RIGHT");
}
return 1;
}
Notes
warning
Only the FUNCTION of keys can be detected; not actual keys. For example, it is not possible to detect if a player presses SPACE, but you can detect if they press SPRINT (which can be mapped (assigned/binded) to ANY key (but is space by default)).
As of update 0.3.7, the keys "A" and "D" are not recognized when in a vehicle. However, keys "W" and "S" can be detected with the "keys" parameter.