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GetPlayerLastShotVectors
Description
Retrieves the start and end (hit) position of the last bullet a player fired.
Name | Description |
---|---|
playerid | The ID of the player to get the last bullet shot information of. |
&Float:originX | A float variable in which to save the X coordinate of where the bullet originated from. |
&Float:originY | A float variable in which to save the Y coordinate of where the bullet originated from. |
&Float:originZ | A float variable in which to save the Z coordinate of where the bullet originated from. |
&Float:hitPosX | A float variable in which to save the X coordinate of where the bullet hit. |
&Float:hitPosY | A float variable in which to save the Y coordinate of where the bullet hit. |
&Float:hitPosZ | A float variable in which to save the Z coordinate of where the bullet hit. |
Returns
true - The function executed successfully.
false - The function failed to execute. The player specified does not exist.
The position of the last bullet is stored in the specified variables.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/lastshot", true) == 0)
{
new string[128],
Float:originX, Float:originY, Float:originZ,
Float:hitPosX, Float:hitPosY, Float:hitPosZ;
GetPlayerLastShotVectors(playerid, originX, originY, originZ, hitPosX, hitPosY, hitPosZ);
format(string, sizeof(string), "Last Shot Information: Origin: %f, %f, %f. Hit position: %f, %f, %f", originX, originY, originZ, hitPosX, hitPosY, hitPosZ);
SendClientMessage(playerid, -1, string);
return 1;
}
return 0;
}
Notes
warning
- This function will only work when lag compensation is enabled.
- If the player hit nothing, the hit positions will be 0. This means you can't currently calculate how far a bullet travels through open air.
Related Functions
- GetPlayerWeaponData: Find out information about weapons a player has.
- GetPlayerWeapon: Check what weapon a player is currently holding.
- VectorSize: Get the length (norm) of a vector.
Related Callbacks
- OnPlayerWeaponShot: Called when a player fires a weapon.