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GetPlayerObjectPos
Description
Get the position of a player object (CreatePlayerObject).
Name | Description |
---|---|
playerid | The ID of the player whose player object to get the position of. |
objectid | The object's id of which you want the current location. |
&Float:x | A float variable in which to store the X coordinate, passed by reference. |
&Float:y | A float variable in which to store the Y coordinate, passed by reference. |
&Float:z | A float variable in which to store the Z coordinate, passed by reference. |
Returns
true - The function executed successfully.
false - The function failed to execute. The player and/or the object don't exist.
The object's position is stored in the specified variables.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
new Float:x, Float:y, Float:z;
GetPlayerObjectPos(playerid, gPlayerObject[playerid], x, y, z);
// x = 2001.195679
// y = 1547.113892
// z = 14.283400,
return 1;
}
Related Functions
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.