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GetPlayerPickupPos
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the coordinates of a player-pickup.
Name | Description |
---|---|
playerid | The ID of the player. |
pickupid | The ID of the player-pickup to get the position of. |
&Float:x | A float variable in which to store the x coordinate, passed by reference. |
&Float:y | A float variable in which to store the y coordinate, passed by reference. |
&Float:z | A float variable in which to store the z coordinate, passed by reference. |
Returns
This function does not return a specific value.
Examples
new PlayerPickup[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1239, 1, 2010.0979, 1222.0642, 10.8206, -1);
new
Float:x,
Float:y,
Float:z;
GetPickupPos(g_Pickup, x, y, z);
// x = 2010.0979
// y = 1222.0642
// z = 10.8206
return 1;
}
Related Functions
- CreatePlayerPickup: Creates a pickup which will be visible to only one player.
- DestroyPlayerPickup: Destroy a player-pickup.
- IsValidPlayerPickup: Checks if a player-pickup is valid.
- IsPlayerPickupStreamedIn: Checks if a player-pickup is streamed in for the player.
- SetPlayerPickupPos: Sets the position of a player-pickup.
- SetPlayerPickupModel: Sets the model of a player-pickup.
- GetPlayerPickupModel: Gets the model ID of a player-pickup.
- SetPlayerPickupType: Sets the type of a player-pickup.
- GetPlayerPickupType: Gets the type of a player-pickup.
- SetPlayerPickupVirtualWorld: Sets the virtual world ID of a player-pickup.
- GetPlayerPickupVirtualWorld: Gets the virtual world ID of a player-pickup.