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GetPlayerTime

Description​

Get the player's current game time. Set by SetWorldTime, or by the game automatically if TogglePlayerClock is used.

NameDescription
playeridThe ID of the player to get the game time of.
&hourA variable in which to store the hour, passed by reference.
&minuteA variable in which to store the minutes, passed by reference.

Returns​

true - The function was executed successfully.

false - The function failed to execute. The player specified does not exist.

The current game time is stored in the specified variables.

Examples​

new hour, minutes;
GetPlayerTime(playerid, hour, minutes);
if (hour == 13 && minutes == 37)
{
SendClientMessage(playerid, COLOR_WHITE, "The time is 13:37!");
}