HasObjectCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Checks if an object has camera collision enabled. (SetObjectNoCameraCollision)
Name | Description |
---|---|
objectid | The ID of the object to check. |
Returns
true
- Object camera collision is enable.
false
- Object camera collision is disable.
Examples
if (HasObjectCameraCollision(objectid))
{
printf("Object %d camera collision: enable", objectid);
}
else
{
printf("Object %d camera collision: disable", objectid);
}
Related Functions
- SetObjectNoCameraCollision: Disable collisions between players' cameras and the specified object.
- HasPlayerObjectCameraCollision: Checks if a player-object has camera collision enabled.