note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
HasPlayerObjectCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)
Name | Description |
---|---|
playerid | The ID of the player. |
objectid | The ID of the object to check. |
Returns
true
- Player-object camera collision is enable.
false
- Player-object camera collision is disable.
Examples
if (HasPlayerObjectCameraCollision(playerid, playerobjectid))
{
printf("Player: %d Object: %d Camera collision: enable", playerid, playerobjectid);
}
else
{
printf("Player: %d Object: %d Camera collision: disable", playerid, playerobjectid);
}
Related Functions
- SetPlayerObjectNoCameraCollision: Disable collisions between players' cameras and the specified object.
- HasObjectCameraCollision: Checks if an object has camera collision enabled.