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HasPlayerObjectCameraCollision

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)

NameDescription
playeridThe ID of the player.
objectidThe ID of the object to check.

Returns

true - Player-object camera collision is enable.

false - Player-object camera collision is disable.

Examples

if (HasPlayerObjectCameraCollision(playerid, playerobjectid))
{
printf("Player: %d Object: %d Camera collision: enable", playerid, playerobjectid);
}
else
{
printf("Player: %d Object: %d Camera collision: disable", playerid, playerobjectid);
}