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IsPlayerInCheckpoint
Description
Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.
Name | Description |
---|---|
playerid | The player you want to know the status of. |
Returns
false if the player isn't inside the checkpoint, otherwise true
Examples
if (IsPlayerInCheckpoint(playerid))
{
SetPlayerHealth(playerid, 100.0);
}
Related Functions
- SetPlayerCheckpoint: Create a checkpoint for a player.
- IsPlayerCheckpointActive: Check if the player currently has a checkpoint visible.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.