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IsValidObject
Description
Checks if an object with the ID provided exists.
Name | Description |
---|---|
objectid | The ID of the object to check the existence of. |
Returns
true - The object exists.
false - The object does not exist.
Examples
new objectid;
public OnGameModeInit()
{
objectid = CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
return 1;
}
public OnGameModeExit()
{
if (IsValidObject(objectid))
{
DestroyObject(objectid);
}
return 1;
}
Notes
warning
This is to check if an object exists, not if a model is valid.
Related Functions
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.