MovePlayerObject
Description
Move a player object with a set speed. Also supports rotation. Players/vehicles will surf moving objects.
| Name | Description | 
|---|---|
| playerid | The ID of the player whose player-object to move. | 
| objectid | The ID of the object to move. | 
| Float:targetX | The X coordinate to move the object to. | 
| Float:targetY | The Y coordinate to move the object to. | 
| Float:targetZ | The Z coordinate to move the object to. | 
| Float:speed | The speed at which to move the object. | 
| Float:rotationX | The final X rotation (optional). | 
| Float:rotationY | The final Y rotation (optional). | 
| Float:rotationZ | The final Z rotation (optional). | 
Returns
The time it will take for the object to move in milliseconds.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
    MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.000000, 2.0);
    return 1;
}
Notes
tip
If using the rotation parameters, the object must be moved (X/Y/Z). The object will interpolate the rotation from when the objects starts moving and when it stops.
Related Functions
- CreatePlayerObject: Create an object for only one player.
 - DestroyPlayerObject: Destroy a player object.
 - IsValidPlayerObject: Checks if a certain player object is vaild.
 - StopPlayerObject: Stop a player object from moving.
 - IsObjectMoving: Check if the object is moving.
 - SetPlayerObjectPos: Set the position of a player object.
 - SetPlayerObjectRot: Set the rotation of a player object.
 - GetPlayerObjectPos: Locate a player object.
 - GetPlayerObjectRot: Check the rotation of a player object.
 - AttachPlayerObjectToPlayer: Attach a player object to a player.
 - CreateObject: Create an object.
 - DestroyObject: Destroy an object.
 - IsValidObject: Checks if a certain object is vaild.
 - MoveObject: Move an object.
 - StopObject: Stop an object from moving.
 - IsPlayerObjectMoving: Check if the player object is moving.
 - SetObjectPos: Set the position of an object.
 - SetObjectRot: Set the rotation of an object.
 - GetObjectPos: Locate an object.
 - GetObjectRot: Check the rotation of an object.
 - AttachObjectToPlayer: Attach an object to a player.