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NetStats_GetConnectedTime

Description​

Gets the amount of time (in milliseconds) that a player has been connected to the server for.

NameDescription
playeridThe ID of the player to get the connected time of.

Returns​

This function returns the amount of time (in milliseconds) that a player has been connected to the server for.

0 is returned if the player is not connected.

Examples​

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/connectedtime"))
{
new szString[144];
format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}

Notes​

tip

The return value is not reset to zero after changing the game mode (using the RCON command "gmx").