Skip to main content

PlayerGangZoneHide

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Hide player gangzone.

NameDescription
playeridThe ID of the player to whom player gangzone is bound.
zoneidThe ID of the player gangzone for hide.

Returns​

1: The function executed successfully. Success is reported even if the player gangzone was hide to begin with.

0: The function failed to execute. The gangzone specified does not exist.

Examples​

// This variable is used to store the id of the gangzone
// so that we can use it throught the script
new gGangZoneID[MAX_PLAYERS] = {INVALID_GANG_ZONE, ...};

public OnPlayerConnect(playerid)
{
// Create the gangzone
gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348);
}

public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid]))
{
PlayerGangZoneHide(playerid, gGangZoneID[playerid]);
}
}