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PlayerTextDrawSetPreviewModel
Description
Sets a player textdraw 3D preview sprite of a specified model ID.
Name | Description |
---|---|
playerid | The PlayerTextDraw player ID. |
PlayerText:textid | The textdraw id that will display the 3D preview. |
model | The GTA SA or SA:MP model ID to display. |
Returns
true - The function was executed successfully. If an invalid model is passed 'success' is reported, but the model will appear as a yellow/black question mark.
false - The function failed to execute. Player and/or textdraw do not exist.
Examples
new PlayerText:gTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gTextDraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, gTextDraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, gTextDraw[playerid], true);
PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); // Show an Infernus (model 411)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 0); // Display model 0 (CJ Skin)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 18646); // Display model 18646 (police light object)
PlayerTextDrawShow(playerid, gTextDraw[playerid]);
return 1;
}
Notes
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW
in order for this function to have effect.
Related Functions
- PlayerTextDrawGetPreviewModel: Gets the preview model of a 3D preview player-textdraw.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.