note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
PlayerTextDrawSetPreviewRot
Description
Sets the rotation and zoom of a 3D model preview player-textdraw.
Name | Description |
---|---|
playerid | The ID of the player whose player-textdraw to change. |
PlayerText:textid | The ID of the player-textdraw to change. |
Float:rotX | The X rotation value. |
Float:rotY | The Y rotation value. |
Float:rotZ | The Z rotation value. |
Float:zoom | The zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away. |
Returns
This function does not return any specific values.
Examples
new PlayerText:gMyTextdraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gMyTextdraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, gMyTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, gMyTextdraw[playerid], 1);
PlayerTextDrawBoxColor(playerid, gMyTextdraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, gMyTextdraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, gMyTextdraw[playerid], 411);
PlayerTextDrawSetPreviewRot(playerid, gMyTextdraw[playerid], -10.0, 0.0, -20.0, 1.0);
PlayerTextDrawShow(playerid, gMyTextdraw[playerid]);
return 1;
}
Notes
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW
and already have a model set in order for this function to have effect.
Related Functions
- TextDrawSetPreviewRot: Set rotation of a 3D textdraw preview.
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.