PlayerTextDrawSetPreviewVehCol
Description
Set the color of a vehicle in a player-textdraw model preview (if a vehicle is shown).
| Name | Description | 
|---|---|
| playerid | The ID of the player whose player-textdraw to change. | 
| PlayerText:textid | The ID of the player's player-textdraw to change. | 
| colour1 | The color to set the vehicle's primary color to. | 
| colour2 | The color to set the vehicle's secondary color to. | 
Returns
This function does not return any specific values.
Examples
new PlayerText:gTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
    gTextDraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
    PlayerTextDrawFont(playerid, gTextDraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawUseBox(playerid, gTextDraw[playerid], true);
    PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF);
    PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0);
    
    PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411);
    PlayerTextDrawSetPreviewVehCol(playerid, gTextDraw[playerid], 3, 6);
    PlayerTextDrawShow(playerid, gTextDraw[playerid]);
    return 1;
}
Notes
warning
The textdraw MUST use the font TEXT_DRAW_FONT_MODEL_PREVIEW and be showing a vehicle in order for this function to have effect.
Related Functions
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
 - PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
 - PlayerTextDrawFont: Set the font of a player-textdraw.
 
Related Callbacks
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.