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PlayerTextDrawSetString
Description
Change the text of a player-textdraw.
Name | Description |
---|---|
playerid | The ID of the player who's textdraw string to set |
PlayerText:textid | The ID of the textdraw to change |
const format[] | The new string for the TextDraw |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
This function does not return any specific values.
Examples
new PlayerText:pVehicleHealthTD[MAX_PLAYERS];
new pVehicleHealthTimer[MAX_PLAYERS];
public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
if (newstate == PLAYER_STATE_DRIVER) // Entered a vehicle as driver
{
pVehicleHealthTD[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, " ");
PlayerTextDrawShow(playerid, pVehicleHealthTD[playerid]);
// Set a timer to update the textdraw every second
pVehicleHealthTimer[playerid] = SetTimerEx("UpdateVehicleHealthTextDraw", 1000, true, "i", playerid);
}
if (oldstate == PLAYER_STATE_DRIVER)
{
KillTimer(pVehicleHealthTimer[playerid]);
PlayerTextDrawDestroy(playerid, pVehicleHealthTD[playerid]);
}
return 1;
}
forward UpdateVehicleHealthTextDraw(playerid);
public UpdateVehicleHealthTextDraw(playerid)
{
new
string[32],
vehicleid = GetPlayerVehicleID(playerid),
Float:health;
GetVehicleHealth(vehicleid, health);
format(string, sizeof(string), "Vehicle Health: %.0f", health);
PlayerTextDrawSetString(playerid, pVehicleHealthTD[playerid], string); // <<< Update the text to show the vehicle health
// PRO TIP: You don't need `format` in open.mp
PlayerTextDrawSetString(playerid, pVehicleHealthTD[playerid], "Vehicle Health: %.0f", health);
return 1;
}
/*
NOTE: This example is purely for demonstration purposes, it is not guaranteed to work in-game. It is merely to show the usage of the PlayerTextDrawSetString function.
*/
Notes
tip
You don't have to show the TextDraw again in order to apply the changes.
warning
There are limits to the length of textdraw strings! See Limits for more info.
Related Functions
- CreatePlayerTextDraw: Create a player-textdraw.
- PlayerTextDrawDestroy: Destroy a player-textdraw.
- PlayerTextDrawGetString: Gets the text of a player-textdraw.
- PlayerTextDrawColor: Set the color of the text in a player-textdraw.
- PlayerTextDrawBoxColor: Set the color of a player-textdraw's box.
- PlayerTextDrawBackgroundColor: Set the background color of a player-textdraw.
- PlayerTextDrawAlignment: Set the alignment of a player-textdraw.
- PlayerTextDrawFont: Set the font of a player-textdraw.
- PlayerTextDrawLetterSize: Set the letter size of the text in a player-textdraw.
- PlayerTextDrawTextSize: Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable).
- PlayerTextDrawSetOutline: Toggle the outline on a player-textdraw.
- PlayerTextDrawSetShadow: Set the shadow on a player-textdraw.
- PlayerTextDrawSetProportional: Scale the text spacing in a player-textdraw to a proportional ratio.
- PlayerTextDrawUseBox: Toggle the box on a player-textdraw.
- PlayerTextDrawShow: Show a player-textdraw.
- PlayerTextDrawHide: Hide a player-textdraw.