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SetObjectMaterial
Description
Replace the texture of an object with the texture from another model in the game.
Name | Description |
---|---|
objectid | The ID of the object to change the texture of |
materialIndex | The material index on the object to change (0 to 15) |
modelid | The modelid on which the replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the texture. |
const textureLibrary[] | The name of the txd file which contains the replacement texture (use "none" if not required) |
const textureName[] | The name of the texture to use as the replacement (use "none" if not required) |
materialColour | The object color to set, as an integer or hex in ARGB color format. Using 0 keeps the existing material color. |
Returns
true - The function was executed successfully.
false - The function failed to execute.
Examples
public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/mycommand", true))
{
new
Float:x, Float:y, Float:z,
myObject;
GetPlayerPos(playerid, x, y, z);
myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0);
SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
// Replaces the texture of our object with the texture of object 19341
return 1;
}
return 0;
}
Notes
tip
Vertex lighting of the object will disappear if material color is changed.
warning
You MUST use ARGB color format, not RGBA like used in client messages etc.
Related Functions
- SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.
- SetObjectMaterialText: Replace the texture of an object with text.
Advanaced Map Editors
- Texture Studio by Pottus
- Ultimate Creator by Nexius
- Fusez's Map Editor by RedFusion