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SetObjectMaterialText
Description
Replace the texture of an object with text.
Name | Description |
---|---|
objectid | The ID of the object to replace the texture of with text. |
const text[] | The text to show on the object. (MAX 2048 characters) |
materialIndex | The object's material index to replace with text. |
OBJECT_MATERIAL_SIZE:materialsize | The size of the material. |
const fontFace[] | The font to use. |
fontSize | The size of the text (MAX 255). |
bool:bold | Bold text. Set to true for bold, false for not. |
fontColour | The color of the text, in ARGB format. |
backgroundColour | The background color, in ARGB format. |
OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | The alignment of the text (default: left). |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
true - The function was executed successfully.
false - The function failed to execute.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/text", cmdtext, true) == 0)
{
new objectId = CreateObject(19353, 0, 0, 10, 0.0, 0.0, 90.0); //create the object
SetObjectMaterialText(objectId, "SA-MP {FFFFFF}0.{008500}3.{FF8200}DL", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 28, false, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
// write "SA-MP 0.3.DL" on the object, with orange font color and black background
return 1;
}
return 0;
}
Notes
tip
Color embedding can be used for multiple colors in the text.
warning
You MUST use ARGB color format, not RGBA like used in client messages etc. Text does not update after 16 calls against the same object.
Related Functions
- SetPlayerObjectMaterialText: Replace the texture of a player object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
Advanaced Map Editors
- Texture Studio by Pottus
- Ultimate Creator by Nexius
- Fusez's Map Editor by RedFusion
- SetObjectMaterialText Editor by RIDE2DAY