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SetObjectNoCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Disable collisions between players' cameras and the specified object.
Name | Description |
---|---|
objectid | The ID of the object to disable camera collisions on. |
Returns
true
- The function was executed successfully.
false
- The function failed to execute. The object specified does not exist.
Examples
public OnObjectMoved(objectid)
{
new Float:objX, Float:objY, Float:objZ;
GetObjectPos(objectid, objX, objY, objZ);
if (objX >= 3000.0 || objY >= 3000.0 || objX <= -3000.0 || objY <= -3000.0)
{
SetObjectNoCameraCollision(objectid);
}
return 1;
}
Notes
tip
This only works outside the map boundaries (past -3000/3000 units on the x and/or y axis).
Related Functions
- HasObjectCameraCollision: Checks if an object has camera collision enabled.
- SetPlayerObjectNoCameraCollision: Disables collisions between camera and player object.