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SetObjectsDefaultCameraCollision

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Allows camera collisions with newly created objects to be disabled by default.

NameDescription
bool:disabletrue to disable camera collisions for newly created objects and false to enable them (enabled by default).

Returns

Note

This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.

Examples

public OnGameModeInit()
{
// Disable camera collision
SetObjectsDefaultCameraCollision(true);

// Create mapped objects
CreateObject(...);
CreateObject(...);
CreateObject(...);
CreateObject(...);

// The above objects will NOT have camera collisions

// Re-enable camera collisions
SetObjectsDefaultCameraCollision(false);

// Create mapped objects
CreateObject(...);
CreateObject(...);
CreateObject(...);
CreateObject(...);

// The above objects WILL have camera collision

// BUT, the first set will still NOT have camera collisions

return 1;
}

Notes

tip

This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.

warning

This function ONLY works outside the normal SA map boundaries (past 3000 units).