SetObjectsDefaultCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Allows camera collisions with newly created objects to be disabled by default.
Name | Description |
---|---|
bool:disable | true to disable camera collisions for newly created objects and false to enable them (enabled by default). |
Returns
Note
This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.
Examples
public OnGameModeInit()
{
// Disable camera collision
SetObjectsDefaultCameraCollision(true);
// Create mapped objects
CreateObject(...);
CreateObject(...);
CreateObject(...);
CreateObject(...);
// The above objects will NOT have camera collisions
// Re-enable camera collisions
SetObjectsDefaultCameraCollision(false);
// Create mapped objects
CreateObject(...);
CreateObject(...);
CreateObject(...);
CreateObject(...);
// The above objects WILL have camera collision
// BUT, the first set will still NOT have camera collisions
return 1;
}
Notes
tip
This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.
warning
This function ONLY works outside the normal SA map boundaries (past 3000 units).
Related Functions
- SetObjectNoCameraCollision: Disables collisions between camera and object.
- SetPlayerObjectNoCameraCollision: Disables collisions between camera and player object.