SetPVarString
Description
Saves a string into a player variable.
| Name | Description | 
|---|---|
| playerid | The ID of the player whose player variable will be set. | 
| const pvar[] | The name of the player variable. | 
| const value[] | The string you want to save in the player variable. | 
| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | 
Returns
This function does not return any specific values.
Examples
public OnPlayerConnect(playerid)
{
    new 
        hours, 
        minutes, 
        seconds, 
        string[46];
    gettime(hours, minutes, seconds); // get the time
    format(string, sizeof(string), "Connected on %02d:%02d:%02d", hours, minutes, seconds); // create the string with the connect time
    SetPVarString(playerid, "timeconnected", string); // save the string into a player variable
    // PRO TIP: You don't need `format` in open.mp
    SetPVarString(playerid, "timeconnected", "Connected on %02d:%02d:%02d", hours, minutes, seconds);
    return 1;
}
Notes
tip
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.
Related Functions
- SetPVarInt: Set an integer for a player variable.
 - GetPVarInt: Get the previously set integer from a player variable.
 - GetPVarString: Get the previously set string from a player variable.
 - SetPVarFloat: Set a float for a player variable.
 - GetPVarFloat: Get the previously set float from a player variable.
 - DeletePVar: Delete a player variable.