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SetPickupForPlayer
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
warning
This function has not yet been implemented.
Description
Adjusts the pickup model, type, and position for a specific player.
Name | Description |
---|---|
playerid | The ID of the player. |
pickupid | The ID of the pickup. |
model | The model to set. |
type | The pickup type to set. |
Float:x | The x coordinate to set the pickup at. |
Float:y | The y coordinate to set the pickup at. |
Float:z | The z coordinate to set the pickup at. |
Returns
This function always returns true.
Examples
new g_Pickup;
public OnGameModeInit()
{
g_Pickup = CreatePickup(1239, 1, 1686.6160, 1455.4277, 10.7705, -1);
return 1;
}
public OnPlayerSpawn(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPickupForPlayer(playerid, g_Pickup, 1210, 2, x + 2.0, y + 2.0, z);
return 1;
}
Related Functions
- CreatePickup: Create a pickup.
- AddStaticPickup: Add a static pickup.
- DestroyPickup: Destroy a pickup.
- IsValidPickup: Checks if a pickup is valid.
- IsPickupStreamedIn: Checks if a pickup is streamed in for a specific player.
- IsPickupHiddenForPlayer: Checks if a pickup is hidden for a specific player.
- SetPickupPos: Sets the position of a pickup.
- GetPickupPos: Gets the coordinates of a pickup.
- SetPickupModel: Sets the model of a pickup.
- GetPickupModel: Gets the model ID of a pickup.
- SetPickupType: Sets the type of a pickup.
- GetPickupType: Gets the type of a pickup.
- SetPickupVirtualWorld: Sets the virtual world ID of a pickup.
- GetPickupVirtualWorld: Gets the virtual world ID of a pickup.
- ShowPickupForPlayer: Shows a pickup for a specific player.
- HidePickupForPlayer: Hides a pickup for a specific player.