SetPlayerArmedWeapon
Description
Sets which weapon (that a player already has) the player is holding.
| Name | Description | 
|---|---|
| playerid | The ID of the player to arm with a weapon. | 
| WEAPON:weaponid | The ID of the weapon that the player should be armed with. | 
Returns
1 - The function was executed successfully. Success is returned even when the function fails to execute (the player doesn't have the weapon specified, or it is an invalid weapon).
0 - The function failed to execute. The player is not connected.
Examples
public OnPlayerUpdate(playerid)
{
    SetPlayerArmedWeapon(playerid, WEAPON_FIST); // disables weapons
    return 1;
}
// SMG driveby by [03]Garsino
public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
    if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        new
            weapon,
            ammo;
        GetPlayerWeaponData(playerid, WEAPON_SLOT_MACHINE_GUN, weapon, ammo); // Get the players SMG weapon in slot 4 (WEAPON_SLOT_MACHINE_GUN)
        SetPlayerArmedWeapon(playerid, weapon); // Set the player to driveby with SMG
    }
    return 1;
}
Notes
tip
This function arms a player with a weapon they already have; it does not give them a new weapon. See GivePlayerWeapon.
Related Functions
- GivePlayerWeapon: Give a player a weapon.
 - GetPlayerWeapon: Check what weapon a player is currently holding.