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SetPlayerArmour
Description
Set a player's armor level.
Name | Description |
---|---|
playerid | The ID of the player to set the armour of. |
Float:armour | The amount of armour to set, as a percentage (float). Values larger than 100 are valid, but won't be displayed in the HUD's armour bar. |
Returns
1 - The function was executed successfully.
0 - The function failed to execute. This means the player specified does not exist.
Examples
public OnPlayerSpawn(playerid)
{
// Give players full armour (100%) when they spawn.
SetPlayerArmour(playerid, 100.0);
return 1;
}
Notes
tip
The function's name is armour, not armor (Americanized). This is inconsistent with the rest of SA-MP, so remember that.
warning
Armour is obtained rounded to integers: set 50.15, but get 50.0
Related Functions
- GetPlayerArmour: Find out how much armour a player has.
- SetPlayerHealth: Set a player's health.
- GetPlayerHealth: Find out how much health a player has.