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SetPlayerHoldingObject

Description

Attaches an object to a bone.

NameDescription
playeridID of the player you want to attach the object to.
modelidThe model you want to use.
boneThe bone you want to attach the object to.
fOffsetX(optional) X axis offset for the object position.
fOffsetY(optional) Y axis offset for the object position.
fOffsetZ(optional) Z axis offset for the object position.
fRotX(optional) X axis rotation of the object.
fRotY(optional) Y axis rotation of the object.
fRotZ(optional) Z axis rotation of the object.

Returns

1 on success, 0 on failure

Examples

public OnPlayerSpawn(playerid)
{
SetPlayerHoldingObject(playerid, 1609, 2); //Attach a turtle to the playerid's head!
return 1;
}

Notes

tip

Only one object may be attached per player. This function is seperate from the CreateObject / CreatePlayerObject pools.

warning

This function was removed in SA-MP 0.3c. See SetPlayerAttachedObject