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SetPlayerObjectMaterial

Description

Replace the texture of a player-object with the texture from another model in the game.

NameDescription
playeridThe ID of the player the object is associated to.
objectidThe ID of the object to replace the texture of
materialIndexThe material index on the object to change (0 to 15)
modelidThe modelid on which replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the existing texture.
const textureLibrary[]The name of the txd file which contains the replacement texture (use "none" if not required)
const textureName[]The name of the texture to use as the replacement (use "none" if not required)
materialColourThe object color to set, as an integer or hex in ARGB format. Using 0 keeps the existing material color.

Returns

This function does not return any specific values.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/objmat", true))
{
new
Float:x, Float:y, Float:z,
myObject;

GetPlayerPos(playerid, x, y, z);
myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0);
SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
// Replaces the texture of our player-object with the texture of model 19341
return 1;
}
return 0;
}

Notes

tip

Vertex lightning of the object will disappear if material color is changed.

warning

You MUST use ARGB color format, not RGBA like used in client messages etc.

  • SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.

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