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SetPlayerObjectNoCameraCollision

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Toggles a player object camera collision.

NameDescription
playeridThe playerID the object belongs to.
objectidThe ID of the object you want to toggle.

Returns

true - The function was executed successfully.

false - The function failed to execute. The object specified does not exist.

Examples

public OnPlayerObjectMoved(playerid, objectid)
{
new Float:objX, Float:objY, Float:objZ;
GetPlayerObjectPos(playerid, objectid, objX, objY, objZ);
if (objX >= 3000.0 && objY >= 3000.0)
{
SetPlayerObjectNoCameraCollision(playerid, objectid);
}
return 1;
}

Notes

tip

This does not work inside the normal SA map boundaries.