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SetPlayerObjectRot
Description
Set the rotation of an object on the X, Y and Z axis.
Name | Description |
---|---|
playerid | The ID of the player whose player-object to rotate. |
objectid | The ID of the player-object to rotate. |
Float:rotationX | The X rotation to set. |
Float:rotationY | The Y rotation to set. |
Float:rotationZ | The Z rotation to set. |
Returns
true - The function executed successfully.
false - The function failed to execute.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
SetPlayerObjectRot(playerid, gPlayerObject[playerid], 0.0, 0.0, 180.0);
return 1;
}
Notes
tip
To smoothly rotate an object, see MovePlayerObject.
Related Functions
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.