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SetVehicleHealth
Description
Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).
Name | Description |
---|---|
vehicleid | The ID of the vehicle to set the health of. |
Float:health | The health, given as a float value. |
Returns
true - The function executed successfully.
false - The function failed to execute. This means the vehicle does not exist.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/fixengine", cmdtext, true) == 0)
{
new
vehicleid = GetPlayerVehicleID(playerid);
SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid, -1, "The vehicles engine has been fully repaired.");
return 1;
}
return 0;
}
Notes
tip
Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.
Related Functions
- GetVehicleHealth: Check the health of a vehicle.
- RepairVehicle: Fully repair a vehicle.
- SetPlayerHealth: Set a player's health.
Related Callbacks
- OnVehicleDeath: Called when a vehicle is destroyed.