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SetVehicleParamsEx
Description
Sets a vehicle's parameters for all players.
Name | Description |
---|---|
vehicleid | The ID of the vehicle to set the parameters of. |
bool:engine | Engine status. 0 - Off, 1 - On. |
bool:lights | Light status. 0 - Off, 1 - On. |
bool:alarm | Vehicle alarm status. If on, the alarm starts. 0 - Off, 1 - On. |
bool:doors | Door lock status. 0 - Unlocked, 1 - Locked. |
bool:bonnet | Bonnet (hood) status. 0 - Closed, 1 - Open. |
bool:boot | Boot/trunk status. 0 - Closed, 1 - Open. |
bool:objective | Toggle the objective arrow above the vehicle. 0 - Off, 1 - On. |
Returns
true - The function executed successfully.
false - The function failed to execute. This means the vehicle does not exist.
Examples
// On top of our script, declaring a global variable
new
gVehicleAlarmTimer[MAX_VEHICLES] = {0, ...};
// If setting a single parameter, you should obtain the current parameters so they aren't ALL changed
new
bool:engine, bool:lights, bool:alarm, bool:doors, bool:bonnet, bool:boot, bool:objective;
// Somewhere where you create the vehicle..
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective); // ONLY the engine param was changed to VEHICLE_PARAMS_ON (1)
// The function
SetVehicleParamsEx_Fixed(vehicleid, &bool:engine, &bool:lights, &bool:alarm, &bool:doors, &bool:bonnet, &bool:boot, &bool:objective)
{
SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if (alarm)
{
// Kill the timer, reset the timer identifier and then restart it if it was already running
KillTimer(gVehicleAlarmTimer[vehicleid]);
gVehicleAlarmTimer[vehicleid] = 0;
gVehicleAlarmTimer[vehicleid] = SetTimerEx("DisableVehicleAlarm", 20000, false, "d", vehicleid);
}
}
forward DisableVehicleAlarm(vehicleid);
public DisableVehicleAlarm(vehicleid)
{
new
bool:engine, bool:lights, bool:alarm, bool:doors, bool:bonnet, bool:boot, bool:objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if (alarm == VEHICLE_PARAMS_ON)
{
SetVehicleParamsEx(vehicleid, engine, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective);
}
// Reset the timer identifier
gVehicleAlarmTimer[vehicleid] = 0;
}
Definitions
VEHICLE_PARAMS_UNSET
(-1)VEHICLE_PARAMS_OFF
(0)VEHICLE_PARAMS_ON
(1)
Notes
tip
- The alarm will not reset when finished, you'll need to reset it by yourself with this function.
- Lights also operate during the day (Only when ManualVehicleEngineAndLights is enabled).
Related Functions
- GetVehicleParamsEx: Get a vehicle's parameters.
- SetVehicleParamsForPlayer: Set the parameters of a vehicle for a player.
- UpdateVehicleDamageStatus: Update the vehicle damage.