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SetVehicleZAngle
Description
Set the Z rotation (yaw) of a vehicle.
Name | Description |
---|---|
vehicleid | The ID of the vehicle to set the rotation of. |
Float:angle | The Z angle to set. |
Returns
true - The function executed successfully.
false - The function failed to execute. The vehicle specified does not exist.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/flip", true) == 0)
{
new
vehicleid,
Float:angle;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleZAngle(vehicleid, angle);
SetVehicleZAngle(vehicleid, angle);
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
return 1;
}
return 0;
}
Notes
tip
- A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used.
- The X and Y rotations can not be set.
- This function does not work on unoccupied vehicles (It is believed to be a GTA limitation).
Related Functions
- GetVehicleZAngle: Check the current angle of a vehicle.
- SetVehiclePos: Set the position of a vehicle.