note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
StopObject
Description
Stop a moving object after MoveObject has been used.
Name | Description |
---|---|
objectid | The ID of the object to stop moving. |
Returns
This function does not return any specific values.
Examples
new gAirportGate;
public OnGameModeInit()
{
gAirportGate = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
MoveObject(gAirportGate, 0.0, 0.0, 15.0, 1.00);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/stopobject", true) == 0)
{
StopObject(gAirportGate);
return 1;
}
return 0;
}
Related Functions
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- OnObjectMoved: Called when an object stops moving.