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TextDrawColour
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Sets the text colour of a textdraw
Name | Description |
---|---|
Text:textid | The ID of the textdraw to change the colour of. |
textColour | The colour to set the textdraw to. |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(123.0, 123.0, "Example");
TextDrawColour(gMyTextdraw, 0x000000FF);
return 1;
}
Notes
tip
If the TextDraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) for the changes of this function to take effect.
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawBoxColour: Set the colour of the box in a textdraw.
- TextDrawBackgroundColour: Set the background colour of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.