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TextDrawGetFont
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the text font of a textdraw.
Name | Description |
---|---|
Text:textid | The ID of the textdraw to get the font of. |
Returns
Returns the textdraw font.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 425.0, "This is an example textdraw");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_2);
new TEXT_DRAW_FONT:font = TextDrawGetFont(gMyTextdraw);
printf("Font: %d", font); // Font: 2
return 1;
}
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawFont: Changes the text font.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.