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TextDrawSetPreviewRot

Description​

Sets the rotation and zoom of a 3D model preview textdraw.

NameDescription
Text:textidThe ID of the textdraw to change.
Float:rotationXThe X rotation value.
Float:rotationYThe Y rotation value.
Float:rotationZThe Z rotation value.
Float:zoomThe zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away.

Returns​

This function does not return any specific values.

Examples​

new Text:gMyTextdraw;

public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411);
TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0);

// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes​

warning

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect.