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TextDrawSetPreviewVehicleColours
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.
Name | Description |
---|---|
Text:textid | The textdraw id that is set to display a 3D vehicle model preview. |
colour1 | The primary Color ID to set the vehicle to. |
colour2 | The secondary Color ID to set the vehicle to. |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, 1);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
TextDrawSetPreviewVehicleColours(gMyTextdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)
// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}
Notes
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW
in order for this function to have effect.
Related Functions
- TextDrawSetPreviewModel: Set the 3D preview model of a textdraw.
- TextDrawSetPreviewRot: Set rotation of a 3D textdraw preview.
- TextDrawFont: Set the font of a textdraw.
Related Callbacks
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.