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TextDrawSetStringForPlayer
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Changes the text on a textdraw for a specific player.
Name | Description |
---|---|
Text:textid | The ID of the TextDraw to change |
playerid | The ID of the player |
const format[] | The new string for the TextDraw |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(317.799987, 331.475006, "Hi, how are you?");
TextDrawLetterSize(gMyTextdraw, 0.238997, 1.250000);
TextDrawTextSize(gMyTextdraw, 505.000000, 202.000000);
TextDrawAlignment(gMyTextdraw, TEXT_DRAW_ALIGN_CENTER);
TextDrawColor(gMyTextdraw, 0xFFFFFFFF);
TextDrawSetShadow(gMyTextdraw, 0);
TextDrawSetOutline(gMyTextdraw, 1);
TextDrawBackgroundColor(gMyTextdraw, 255);
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_1);
TextDrawSetProportional(gMyTextdraw, true);
return 1;
}
public OnPlayerConnect(playerid)
{
new playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, sizeof playerName);
TextDrawShowForPlayer(playerid, gMyTextdraw);
TextDrawSetStringForPlayer(gMyTextdraw, playerid, "Welcome %s!", playerName);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawSetStringForPlayer(gMyTextdraw, playerid, "You chose class %d", classid);
return 1;
}
Notes
warning
There are limits to the length of textdraw strings - see here for more info.
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawSetString: Changes the text on a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.
- TextDrawGetString: Gets the text of a textdraw.