TextDrawUseBox
Description
Toggle whether a textdraw uses a box or not.
| Name | Description | 
|---|---|
| Text:textid | The ID of the text textdraw to toggle the box of. | 
| bool:enableBox | 'true' to show a box or 'false' to not show a box. | 
Returns
true - The function executed successfully.
false - The function failed to execute. This means the textdraw specified does not exist.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
    gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
    TextDrawUseBox(gMyTextdraw, true); // Toggle box ON
    return 1;
}
Notes
tip
If the textdraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) to show the changes of this function.
Related Functions
- TextDrawCreate: Create a textdraw.
 - TextDrawDestroy: Destroy a textdraw.
 - TextDrawIsBox: Checks if a textdraw is box.
 - TextDrawColor: Set the color of the text in a textdraw.
 - TextDrawBoxColor: Set the color of the box in a textdraw.
 - TextDrawBackgroundColor: Set the background color of a textdraw.
 - TextDrawAlignment: Set the alignment of a textdraw.
 - TextDrawFont: Set the font of a textdraw.
 - TextDrawLetterSize: Set the letter size of the text in a textdraw.
 - TextDrawTextSize: Set the size of a textdraw box.
 - TextDrawSetOutline: Choose whether the text has an outline.
 - TextDrawSetShadow: Toggle shadows on a textdraw.
 - TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
 - TextDrawSetString: Set the text in an existing textdraw.
 - TextDrawShowForPlayer: Show a textdraw for a certain player.
 - TextDrawHideForPlayer: Hide a textdraw for a certain player.
 - TextDrawShowForAll: Show a textdraw for all players.
 - TextDrawHideForAll: Hide a textdraw for all players.