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Network Stats
Data | Description |
---|---|
Download Rate | The rate at which data is being downloaded from the server. |
Upload Rate | The rate at which data is being uploaded to the server. |
Vehicles | The number of vehicles that are streamed in for the client. |
Vehicle Models | The number of different vehicle models that are streamed in for the client. |
Vehicle Models Loaded | The number of (pre-)loaded vehicle models. |
RWObjects | Number of rendered objects. |
PedSlotsUsed | Number of ped slots used (NPCs/players use a 'ped' slot). |
ObjectSlotsUsed | Object slots used. |
OnFoot Send Rate | The rate (in MS) at which on-foot data is being synced. Can be set in server.cfg. |
Streaming Mem (Memory) Used (Also shows total allowance) | The amount of streaming memory being used, and total available. |
Messages in Send buffer | The number of network messages waiting to be sent. |
Messages sent | The number of network messages sent. |
Btyes sent | The amount of data (in bytes) sent. |
Acks sent | The number of acks sent (acknowledge receipt of a packet). |
Acks in send buffer | Number of acks waiting to be sent (acknowledge receipt of a packet). |
Messages waiting for ack | Number of messages that are waiting to be acknowledged as received. |
Messages resent | Number of messages resent after a lack of acknowledge. Client is trying to reconnect after 109 messages resent. |
Bytes resent | The amount of data resent (in bytes). |
Packetloss | The percentage of packets that were sent but never received by the other end (lost). |
Messages received | The number of network messages received from the server. |
Bytes received | The amount of data received (in bytes). |
Acks received | Number of acks received (acknowledge receipt of a packet). |
Duplicate acks received | Number of duplicate (already received) acks received. |