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Network Stats

DataDescription
Download RateThe rate at which data is being downloaded from the server.
Upload RateThe rate at which data is being uploaded to the server.
VehiclesThe number of vehicles that are streamed in for the client.
Vehicle ModelsThe number of different vehicle models that are streamed in for the client.
Vehicle Models LoadedThe number of (pre-)loaded vehicle models.
RWObjectsNumber of rendered objects.
PedSlotsUsedNumber of ped slots used (NPCs/players use a 'ped' slot).
ObjectSlotsUsedObject slots used.
OnFoot Send RateThe rate (in MS) at which on-foot data is being synced. Can be set in server.cfg.
Streaming Mem (Memory) Used (Also shows total allowance)The amount of streaming memory being used, and total available.
Messages in Send bufferThe number of network messages waiting to be sent.
Messages sentThe number of network messages sent.
Btyes sentThe amount of data (in bytes) sent.
Acks sentThe number of acks sent (acknowledge receipt of a packet).
Acks in send bufferNumber of acks waiting to be sent (acknowledge receipt of a packet).
Messages waiting for ackNumber of messages that are waiting to be acknowledged as received.
Messages resentNumber of messages resent after a lack of acknowledge. Client is trying to reconnect after 109 messages resent.
Bytes resentThe amount of data resent (in bytes).
PacketlossThe percentage of packets that were sent but never received by the other end (lost).
Messages receivedThe number of network messages received from the server.
Bytes receivedThe amount of data received (in bytes).
Acks receivedNumber of acks received (acknowledge receipt of a packet).
Duplicate acks receivedNumber of duplicate (already received) acks received.