opcodes
note
This page contains all of the action/opcode IDs used by SendClientCheck.
| opcode | Purpose |
|---|---|
| 72 | The uptime of player's computer |
| 71 | The checksum of given model's ColModel (data in CColModel class) |
| 70 | The checksum of given model's CModelInfo (data in CModelInfo class) |
| 2 | Returns 32 flags of entity in CPhysical (if player is in vehicle, it sends data related to vehicle, if player is on foot, well.. it's player) |
| 5 | This one makes checksum of size bytes from arg + offset address (GTA memory) and returns it into response argument, and arg should be within GTA memory boundaries |
| 69 | this one makes checksum of size bytes from arg + offset address (SAMP memory) and returns it into response argument, and arg should be within GTA memory boundaries (0x0 - 0xC3500) |