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opcodes
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This page contains all of the action/opcode IDs used by SendClientCheck.
opcode | Purpose |
---|---|
72 | The uptime of player's computer |
71 | The checksum of given model's ColModel (data in CColModel class) |
70 | The checksum of given model's CModelInfo (data in CModelInfo class) |
2 | Returns 32 flags of entity in CPhysical (if player is in vehicle, it sends data related to vehicle, if player is on foot, well.. it's player) |
5 | This one makes checksum of size bytes from arg + offset address (GTA memory) and returns it into response argument, and arg should be within GTA memory boundaries |
69 | this one makes checksum of size bytes from arg + offset address (SAMP memory) and returns it into response argument, and arg should be within GTA memory boundaries (0x0 - 0xC3500) |