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Tire States

note

Tire states are used by natives such as GetVehicleDamageStatus and UpdateVehicleDamageStatus.

note

Even vehicles with more than 4 wheels (e.g. trucks) only have 4 tire states.

Which bit stores what?

The damage of all tires will be saved together in 1 nibble (which is 4 bits) for 4-wheeled vehicles and in 1 pair (which is 2 bits) for 2-wheeled vehicles. Each bit stores whether the corresponding tire is popped (value 1) or not (value 0).

  • The first bit stores the state of the back-right tire for a 4-wheeled vehicle or the back tire for a 2-wheeled vehicle.
  • The second bit stores the state of the front-right tire for a 4-wheeled vehicle or the front tire for a 2-wheeled vehicle.
  • The third bit stores the state of the back-left tire for a 4-wheeled vehicle.
  • The fourth bit stores the state of the front-left tire for a 4-wheeled vehicle.

Notice that the bits are counted from behind, so the first bit is the rightmost bit.


Example

The following code tells that for a 4-wheeled vehicle two tires are popped and two are not:

0101

However, SA-MP returns a decimal number so you have to convert it to a binary number first to get a result like above. What SA-MP would return given the example above is this:

5


Info table

Here is a visual representation of the tire states. Vehicle viewed from a top-down perspective, with the upper values being the front of the vehicle and the lower values the back of the vehicle.

Legend:

o - inflated tire
x - popped tire

4-wheeled vehicles

4 bits for 4-wheeled vehicles: (FL)(BL)(FR)(BR) (Front-Left, Back-Left, Front-Right and Back-Right).

0: (0000)

    o-o
| |
o-o

1: (0001)

    o-o
| |
o-x

2: (0010)

    o-x
| |
o-o

3: (0011)

    o-x
| |
o-x

4: (0100)

    o-o
| |
x-o

5: (0101)

    o-o
| |
x-x

6: (0110)

    o-x
| |
x-o

7: (0111)

    o-x
| |
x-x

8: (1000)

    x-o
| |
o-o

9: (1001)

    x-o
| |
o-x

10: (1010)

    x-x
| |
o-o

11: (1011)

    x-x
| |
o-x

12: (1100)

    x-o
| |
x-o

13: (1101)

    x-o
| |
x-x

14: (1110)

    x-x
| |
x-o

15: (1111)

    x-x
| |
x-x

After 15 the values are repeated, so 16 is 0, 17 is 1 and so on.


2-wheeled vehicles (bikes)

2 bits for 2-wheeled vehicles: (F)(B) (Front and Back).

0: (00)

    o
|
o

1: (01)

    o
|
x

2: (10)

    x
|
o

3: (11)

    x
|
x

After 3 the values are repeated, so 4 is 0, 5 is 1 and so on.


Example usage

To pop the back two tires of a 4-wheeled vehicle while keeping the front unchanged:

new
VEHICLE_PANEL_STATUS:panels,
VEHICLE_DOOR_STATUS:doors,
VEHICLE_LIGHT_STATUS:lights,
VEHICLE_TIRE_STATUS:tires;

GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, (tires | VEHICLE_TIRE_STATUS:0b0101)); // The '0b' part means that the following number is in binary. Just the same way that '0x' indicates a hexadecimal number.

See also