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GetPlayerCameraPos
คำอธิบาย
Get the position of the player's camera.
Name | Description |
---|---|
playerid | The ID of the player to get the camera position of. |
Float:x | A float variable to store the X coordinate in, passed by reference. |
Float:y | A float variable to store the Y coordinate in, passed by reference. |
Float:z | A float variable to store the Z coordinate in, passed by reference. |
ส่งคืน
The player's position is stored in the specified variables.
ตัวอย่าง
public OnPlayerDisconnect(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
printf("The player left when they had their camera at %f,%f,%f.", x, y, z);
// You could write this to a userfile.
return 1;
}
บันทึก
warning
Player's camera positions are only updated once a second, unless aiming.It is recommended to set a 1 second timer if you wish to take action that relies on a player's camera position.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- SetPlayerCameraPos: Set a player's camera position.
- GetPlayerCameraZoom: Get the zoom level of a player's camera.
- GetPlayerCameraAspectRatio: Get the aspect ratio of a player's camera.
- GetPlayerCameraMode: Get a player's camera mode.
- GetPlayerCameraFrontVector: Get the player's camera front vector