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GetActorSpawnInfo
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Get the initial spawn point of the actor.
Name | Description |
---|---|
actorid | The ID of the actor to get the spawn point of |
&skin | A variable into which to store the skin in, passed by reference. |
&Float:spawnX | A float variable into which to store the spawnX in, passed by reference. |
&Float:spawnY | A float variable into which to store the spawnY in, passed by reference. |
&Float:spawnZ | A float variable into which to store the spawnZ in, passed by reference. |
&Float:spawnAngle | A float variable into which to store the spawnAngle in, passed by reference. |
Return Values
Returns true if the actor is valid, otherwise returns false.
Examples
new gMyActor;
public OnGameModeInit()
{
gMyActor = CreateActor(179, 1153.9640, -1772.3915, 16.5920, 0.0000);
new skin,
Float:spawnX,
Float:spawnY,
Float:spawnZ,
Float:spawnAngle;
GetActorSpawnInfo(gMyActor, skin, spawnX, spawnY, spawnZ, spawnAngle);
return 1;
}
Related Functions
- CreateActor: Create an actor (static NPC).
- GetActorPos: Get the position of an actor.
- SetActorPos: Set the position of an actor.
- GetActorSkin: Get the skin of the actor.
- SetActorSkin: Set the skin of the actor.