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SetObjectRot
Description
Set the rotation of an object on the three axes (X, Y and Z).
Name | Description |
---|---|
objectid | The ID of the object to set the rotation of. |
Float:rotationX | The X rotation. |
Float:rotationY | The Y rotation. |
Float:rotationZ | The Z rotation. |
Returns
This function always returns 1, even if the object doesn't exist.
Examples
public OnGameModeInit()
{
new objectid = CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
SetObjectRot(objectid, 0.0, 0.0, 180.0);
return 1;
}
Related Functions
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.