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SetPlayerObjectMaterialText
Description
Replace the texture of a player object with text.
Name | Description |
---|---|
playerid | The ID of the player whose player object to set the text of. |
objectid | The ID of the object on which to place the text. |
text[] | The text to set. |
materialIndex | The material index to replace with text (DEFAULT: 0). |
OBJECT_MATERIAL_SIZE:materialSize | The size of the material (DEFAULT: 256x128). |
const fontFace[] | The font to use (DEFAULT: Arial). |
fontSize | The size of the text (DEFAULT: 24) (MAX 255). |
bool:bold | Bold text. Set to 1 for bold, 0 for not (DEFAULT: 1). |
fontColour | The color of the text (DEFAULT: White). |
backgroundColour | The background color (DEFAULT: None (transparent)). |
OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | The alignment of the text (DEFAULT: Left). |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
This function does not return any specific values.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/text", cmdtext, true) == 0)
{
new myObject = CreatePlayerObject(playerid, 19353, 0.0, 0.0, 10.0, 0.0, 0.0, 90.0); //create the object
SetPlayerObjectMaterialText(playerid, myObject, "SA-MP {FFFFFF}0.{008500}3.{FF8200}DL", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
// write "SA-MP 0.3.DL" on the object, with orange font color and black background
return 1;
}
return 1;
}
Notes
tip
Color embedding can be used for multiple colors in the text.
Related Functions
- SetObjectMaterialText: Replace the texture of an object with text.
- SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.
Advanaced Map Editors
- Texture Studio by Pottus
- Ultimate Creator by Nexius
- Fusez's Map Editor by RedFusion