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NPC_CloseNode

aviso

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Closes an NPC node, making it unavailable for use by NPCs.

NameDescription
nodeidThe ID of the node to close

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checknodetype ", true, 15))
{
new nodeid = strval(cmdtext[15]);

if (nodeid < 0 || nodeid > 63)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid node ID. Must be between 0 and 63.");

new nodetype = NPC_GetNodeType(nodeid);

SendClientMessage(playerid, 0x00FF00FF, "Node %d type: %d", nodeid, nodetype);
return 1;
}
return 0;
}

Notes​

  • Closing a node prevents new NPCs from using it
  • NPCs currently using the node will continue until they finish
  • Closed nodes cannot be played until reopened with NPC_OpenNode