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NPC_GetAmmo

aviso

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the ammunition amount for an NPC's current weapon.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the amount of ammunition the NPC has for its current weapon.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkammo", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new ammo = NPC_GetAmmo(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %d bullets remaining on total ammo", npcid, ammo);
return 1;
}
return 0;
}

Notes​

  • Returns the total ammunition count
  • If the NPC has no weapon, this returns 0
  • Infinite ammo NPCs still show the original ammo count