NPC_GetPlayerAimingAt
aviso
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the ID of the player that an NPC is currently aiming at.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the ID of the player being aimed at, or INVALID_PLAYER_ID if not aiming at anyone.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkwhonpcaiming", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new targetid = NPC_GetPlayerAimingAt(npcid);
if (targetid == INVALID_PLAYER_ID)
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is not aiming at any player", npcid);
else
{
new targetName[MAX_PLAYER_NAME];
GetPlayerName(targetid, targetName, sizeof(targetName));
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is aiming at player %s (ID %d)", npcid, targetName, targetid);
}
return 1;
}
return 0;
}
Notes
- Returns the player ID if the NPC is aiming using NPC_AimAtPlayer
- Returns
INVALID_PLAYER_IDif the NPC is not aiming at any player
Related Functions
- NPC_AimAtPlayer: Make NPC aim at a player
- NPC_IsAimingAtPlayer: Check if NPC is aiming at specific player
- NPC_IsAiming: Check if NPC is aiming
- NPC_GetPlayerMovingTo: Get player NPC is moving toward
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires weapon
- OnNPCGiveDamage: Called when NPC damages a player