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NPC_IsDead

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This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if an NPC is dead.

NameDescription
npcidThe ID of the NPC to check.

Returns​

Returns true if the NPC is dead, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkdead", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isDead = NPC_IsDead(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is dead: %s", npcid, isDead ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

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  • An NPC is considered dead when its health reaches 0.0 or below.
  • Dead NPCs can be respawned using NPC_Respawn.