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NPC_PutInVehicle

aviso

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Puts an NPC into a vehicle at a specific seat.

NameDescription
npcidThe ID of the NPC
vehicleidThe ID of the vehicle
seatidThe seat ID to put the NPC in

Returns​

Returns true if the NPC was put in the vehicle successfully, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcputinvehicle", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new vehicleid = GetPlayerVehicleID(playerid);
if (vehicleid == 0)
return SendClientMessage(playerid, 0xFF0000FF, "You are not in a vehicle.");

new bool:success = NPC_PutInVehicle(npcid, vehicleid, 1);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d put in vehicle %d (seat 1): %s", npcid, vehicleid, success ? "Success" : "Failed");
return 1;
}
return 0;
}

Seat IDs​

IDSeat
0Driver
1Front passenger
2Back-left passenger
3Back-right passenger
4+Passenger seats (coach etc.)

Notes​

  • NPC will instantly appear in the vehicle without enter animation
  • Use NPC_GetVehicleID to check which vehicle an NPC is in
  • Seat 0 is always the driver seat
  • Maximum seat ID depends on the vehicle model

No specific callbacks are triggered by this function.